Breeding Upgrades | Kwillians

Harmless Mutations


Blackout Eyes


Then, suddenly, everything went dark...


Rules

  • Blackout Eyes must turn the entire eye, Sclera and Iris included, pure-black.
  • Kwillian with this upgrade will still have an eye color mechanically, it simply cannot be seen
  • Blackout Eyes is incompatible with all other eye upgrades.
  • This mutation can be removed, removing a mutation is permanant.
  • This is a HARMLESS mutation and does not impact your Kwillian mechanically.
  • Flappy Ears


    Someone's gone and glued wings to your head!


    Rules

  • Flappy Ears can be any of the three examples shown above.
  • Webbing or Feathers can start as Secondary, Base, or Accent Colored.
  • This mutation can be removed, removing a mutation is permanant.
  • This is a HARMLESS mutation and does not impact your Kwillian mechanically.
  • Tail Hand


    It's your third arm!


    Rules

  • Tail Hand is compatible with the following upgrades: Veneberra Claws, Tiny Claws, Talons, Webbed Digits, Monkit Paws, and Limb Poofs
  • This mutation can be removed, removing a mutation is permanant.
  • This is a HARMLESS mutation and does not impact your Kwillian mechanically.
  • Grappling Ears


    ​More arms means you can pet more dogs!


    Rules

  • Tail Hand is compatible with the following upgrades: Veneberra Claws, Tiny Claws, Talons, Webbed Digits, Monkit Paws, and Limb Poofs
  • This mutation can be removed, removing a mutation is permanant.
  • This is a HARMLESS mutation and does not impact your Kwillian mechanically.
  • Melanism


    Color at its most.


    Rules

  • Melanism darkens the base, secondaries, and eyes of a Kwillian when rolled in a breeding.
  • Melanism is a color upgrade and therefore cannot be removed, but can be overwritten with unlimited colors or add a color, as though "outgrowing" the mutation.
  • This mutation can cause issues such as; fatigue, lack of appetite, and difficulty sleeping.
  • This is a HARMLESS mutation and does not impact your Kwillian mechanically.
  • Albinism


    Color at it's least


    Rules

  • Albinism signifigantly lightens the base, secondaries, and turns the eyes of a Kwillian red when rolled in a breeding to the point of the base color being near or pure white.
  • Albinism is a color upgrade and therefore cannot be removed, but can be overwritten with unlimited colors or add a color, as though "outgrowing" the mutation.
  • This mutation can cause issues such as; fatigue, lack of appetite, and difficulty sleeping.
  • This is a HARMLESS mutation and does not impact your Kwillian mechanically.
  • Third Eye


    ​Open your third eye...


    Rules

  • Third Eye must match the other eyes in upgrades and color, as long as the iris and sclera are inverted, unless the Heterochromia upgrade is applied.
  • This mutation can be removed, removing a mutation is permanant.
  • This is a HARMLESS mutation and does not impact your Kwillian mechanically.
  • Polymelia


    The better to feel you with, my dear


    Rules

  • Polymelia's extra set of legs can have any limb upgrades applied to them as long as they follow the rules and the requirements are met.
  • Upon growing up, this mutation appears as a second set of arms, or front legs on a Kwillian.
  • This mutation can be removed, removing a mutation is permanant.
  • This is a HARMLESS mutation and does not impact your Kwillian mechanically.
  • Chimerism


    The better to feel you with, my dear


    Rules

  • Chimerism is only rolled in breedings, resulting in each half of the Kwillian being different! Each half potentially has a different base color, eye-color, and can have different upgrades applies.
  • Unlike other Harmless Mutations, Chimerism cannot be removed and is permanantly present on a Kwillian that rolls it.
  • This is a HARMLESS mutation and does not negatively impact your Kwillian in mechanics.
  • Harmful Mutations


    Conjoined Twins


    Seeing Double!


    Rules

  • Conjoined Twins can each have completely different ear, head, and eye upgrades, including different eye colors
  • This mutation cannot be removed and is permanant.
  • This is a HARMFUL mutation, and impacts your Kwillian in Mechanics. Kwillian with this mutation cannot participate in Events or Quests labeled as Dangerous regardless of age. They also learn magic at a slower rate then other Kwillian, requiring Double the EXP per tier of magic.
  • Blindness


    Hey, who turned out the lights?


    Rules

  • Blindness dulls the color of the iris and turns all pupils applied to the Kwillian white.
  • Kwillian with this upgrade will still have a proper eye color mechanically, its simply appears visually lighter than it is.
  • This mutation cannot be removed and is permanant.
  • This is a HARMFUL mutation, and impacts your Kwillian in Mechanics. Kwillian with this mutation cannot participate in Events or Quests labeled as Dangerous regardless of age.
  • Eyeless


    For the skeletal look.


    Rules

  • Eyeless can be drawn as empty sockets where the eyes should be, or be drawn as completely smooth where the eyes have been removed.
  • Kwillian with this upgrade will still have an eye color mechanically, its simply cannot be seen.
  • This mutation cannot be removed and is permanant.
  • This is a HARMFUL mutation, and impacts your Kwillian in Mechanics. Kwillian with this mutation cannot participate in Events or Quests labeled as Dangerous regardless of age.
  • Metal Gem


    Very shiny, yet very dangerous.


    Rules

  • Metal Gem must appear as the normal gem color but metallic and shiny instead of smooth and matte.
  • The accent color remains unaffected and cannot be drawn as metallic or shiny.
  • This mutation cannot be removed and is permanant.
  • This is a HARMFUL mutation, and impacts your Kwillian in Mechanics. Kwillian with this mutation cannot learn their Professional Level magic nor a Bonus Magic.
  • Small Gem


    Oh, don't worry! That's... probably fine.


    Rules

  • Small Gem is signifigantly smaller than a Standard Kwillian Gem and must be 50% the size of a default gem or smaller
  • Small Gem follows normal Gem Color Rules
  • This is a HARMFUL mutation, and impacts your Kwillian in Mechanics. Kwillian with this mutation learn magic at a slower rate then other Kwillian, requiring Double the EXP per tier of magic.
  • Enlarged Gem


    More gem is more magic! Uh... right?


    Rules

  • Enlarged Gem is signifigantly larger than a Standard Kwillian Gem and must be 50% larger than the size of a default gem or larger
  • Enlarged Gem follows normal Gem Color Rules
  • This is a HARMFUL mutation, and impacts your Kwillian in Mechanics. Kwillian with this mutation learn magic at a faster rate then other Kwillian, earning Double the EXP per tier of magic however they can never learn Magic outside of their Alignment and are susceptible to Gem-Related Problems
  • Dwarfism


    Being able to fit into small spaces isn't really worth the back pain


    Rules

  • Kwillian with Dwarfism are much smaller than typical. Their limbs and body are noticeably shorter, with adults being roughly half as large as expected.
  • This is a HARMFUL mutation, and impacts your Kwillian in Mechanics. Kwillian with this mutation cannot join the Hunters Guild or participate in Boss Battles due to the major increased risk of injury
  • Despite being a technically Harmful Mutation, Dwarfism CAN be rolled/picked from Harmless Mutation pools!
  • Gigantism


    Ironically, not a lot of upsides to being that big...


    Rules

  • Kwillian with Gigantism are much larger than typical. They tend to be not only taller but bulkier than expected.
  • This is a HARMFUL mutation, and impacts your Kwillian in Mechanics. Kwillian with this mutation cannot join the Hunters Guild or participate in Boss Battles due to the major increased risk of injury
  • Cyclopia


    One eye is even better than two, right?


    Rules

  • Cyclopia merges the default two eyes into one large eye in the center of the head
  • Cyclopia does not affect the Eye Color in any way visually or mechanically
  • This is a HARMFUL mutation, and impacts your Kwillian in Mechanics. Kwillian with this mutation cannot participate in Events or Quests labeled as Dangerous regardless of age.
  • Combo Upgrades


    Tower Ears


    What can you hear, with all that ear?


    Combination

    Echo Ears + Rabbit Ears

    Rules

  • Tower Ears are abnormally large, roughly half the length/height of the Kwillian.
  • The inner ear can start as Secondary or Accent Colored.
  • Painters Tail Tip


    A Masterpiece, Waiting.


    Combination

    Pride Tail Tip + Splatter Markings

    Rules

  • The fur 'brush' must start as a Secondary Color.
  • The Paint and 'clasp' can start as Secondary or Accent Colored.
  • Monster Ears


    Absolutely, positively monstrous.


    Combination

    Luxurious Lop Ears + Talons

    Rules

  • Monster Ears can reach the ground, regardless of a Kwillians stance/age.
  • The claws can start as Secondary or Accent Colored.
  • Tail Ribbons


    Adorable adornments for ones posterior


    Hint

    "A bundle of feathers, wrapped with a ribbon."

    Spiked Armor


    Keep yourself perfectly protected!


    Combination

    Explorers Thorns + Imperial Armor

    Rules

  • Spiked Armor can only go on the back of a Kwillian as shown in the upgrade image.
  • All plates on Spiked Armor must have at least one spike.
  • Spiked Armor can start as Secondary or Accent Colored
  • Limb Winglets


    Not very useful, but talk about stylish!


    Combination

    Tiny Back Wings + Hermes Wings

    Rules

  • Limb Winglets can mimic the appearance of Batty or Feathered Tiny Back Wings.
  • This Upgrade is the same color as the area it sprouts from.
  • Saint's Halo


    Just a saint, nothing more.


    Hint

    "Your holiness is showing, o' Halo bearer."

    Ore Deposits


    Lookin like a tasty meal for a Cravic!


    Hint

    "Metal and stone, dug from the earth."

    Spear Tail Tip


    The white whale on the horizon, and a weapon at hand...


    Hint

    "Hard and like glass, pointed like an arrow."



    Other


    Remove/Change Upgrade


    Out with the old, and- actually, just out with the old!


    Rules

  • In order to remove, reapply, or change an upgrade, you must either have 5 Separate Images of your Kwillian showing the upgrade or have applied that Upgrade at least Three Months prior!
  • This rule applies to replacing ears, wings, and horns. This also applies to changing where markings are placed, changing the appearance of an upgrade from how you applied it originally in color, and color upgrades!
  • This can also be used to move around markings, however, they must follow the basic marking rules if you'd previously color mixed them. (Must be all one color, etc.)